

#Fallout 76 gameplay Pc
PC Xbox One Playstation 4 The message box text "Sneak attack critical" will only display if a sneak attack is dealt while.The sneak damage will be reflected by floating damage numbers, but will not be applied. PC Xbox One Playstation 4 Sneak attacks will not apply bonus damage if the target is currently aggro'd () against another player.Each in-game day takes 72 minutes to complete. The duration of 1 in-game hour is 3 real minutes.Items can be activated from a distance of 150 units.Once inside the designated area, the marker will be replaced by a circle on the bottom rim of the compass, indicating that the player is inside the area. When outside the area it is represented as a circle pin marker. Area quest markers: used to represent a circular area where the player will find the next objective.Used in side quests, daily quests and events once the player has joined them. Side quest markers: represented with a diamond with an inner black outline pin marker.Used when the quest is classified as a main quest.

Main quest markers: represented with a square with an inner black outline pin marker.Quest markers: used to represent the location of quest objectives, such as objects, NPCs or areas.When nearing the location pinpointed on the map, the remaining distance will appear as a number above the marker. Custom markers: represents the custom marker a player or a teammate can place on the map, it is shaped like an inverted tear drop with a circle in the middle.Public events: uses the same icon as a normal event, with a black exclamation mark on the inside.Normal events: represented with a yellow hexagon with a black outline on the inside.Event markers: used to indicate the location of an active event.By default only the silhouette is visible until the player has discovered the location. Map markers: represents a location that can be fast traveled to using the map.Player characters: represented with a square.Non-player characters: represented with a circle.These markers can have an arrow above or below them, which indicates that the actor is above or below the player's elevation. By default, the marker is colored yellow if the actor is not aggressive towards the player, or red if they are. Actor markers: represents either non-player characters or player characters.Base multiplier is x2.0, maximum multiplier is x3.90.)Īs part of the HUD, the compass can be used to orient the player, as well as display the location of nearby elements, represented with different markers. Note: NPCs that are omitted from this table do not have any weak or tough spots (100% against all limbs). Below is a list of each baddie with weak and tough spots, along with their corresponding body part multipliers. For most body parts, this value is 1.0, which means the damage is not modified (100% or standard damage). Similar to a sneak attack, the damage dealt to a target is multiplied by this number. Hitting any body part modifies the incoming damage with what we refer to as a body part multiplier. Crippling most body parts will inflict serious debuffs on a target, such as a reduced mobility or even initiating a self-destruct sequence. and a passive damage multiplier.Īll creatures and robots are made up of various body parts, each with their own unique variables, such as the base chance to hit in VATS or limb durability. It ignores both DR and Damage reduction.Įlectrical damage is used only in the Electrically Charged mutation, but is resisted by Energy Resistance.Įach body part has a different limb health bar, chance to be hit in V.A.T.S. Explosive has its own %reduction perks/armor mods, and multipliers.ĭamage-over-time from certain bladed melee weapons/mods. This type of damage cannot be reduced, except by Damage reduction.Īrea-of-effect damage from explosives. Pure damage is synonymous with "True damage" used by most games. Reduced by Poison Resistance.ĭamage dealt exclusively by the wendigo colossus. Reduced by Cryo Resistance.ĭamage dealt by poisoned weapons, usually applied as damage-over-time (DOT). Reduced by Damage Resistance.ĭamage dealt by cryogenic weaponry. Reduced by Radiation Resistance.ĭamage from flame-based weapons and explosives, occasionally residual. Reduced by Energy Resistance.ĭamage dealt through radioactive weapons.

Reduced by Damage Resistance.ĭamage dealt by lasers, electricity and plasma weapons. Damage dealt by most ballistic, explosive and melee weapons.
